![]() She doesn’t seem to care that you’ve taken The Brush, saying she’s done with it and she doesn’t care who becomes The Wielder next. She’s curled up on her bed and has massive bags circling her eyes. ![]() When we meet Chicory, she’s quite different from how she’s displayed in portraits around the tower. They soon find themself embroiled in the removal of cosmic distortions around the world, which seem to come from Chicory herself. Curry finds The Brush discarded outside of Chicory’s room, and impulsively takes it for their own because they admire Chicory and want to be more like her. Shortly after, all of the color in the world is sapped away. At the game’s start, a dog janitor named after your favorite food (mine was named “Curry”) is happily cleaning the studio of Chicory, the current wielder of The Brush, a tool that brings color to the world. That’s exactly what drives the plot of Chicory: A Colorful Tale-burnout. ![]() All of this stacks up, and, if you don’t properly manage it, it can easily come crashing down. You have to account for deadlines, health issues, schedule conflicts, and many other extraneous factors that precede the actual act of making something out of nothing. There’s a complex web of people and expectations that coil around every artist, writer, and musician. All the work I do comes from inside if I’m not in the right space to create, then nothing will be made. For me (and many others, I hope), it’s the source of a deep anxiety-being a creative is my job, my main form of income. For every creative, the act of “making” means something different.
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