There’s no denying how much fun I had with Civilization VI, however, its multiplayer options run the risk of hurting its long-term appeal. Thankfully the device’s touch screen functionality steps in to offer a better solution, albeit one only available when playing in handheld. Although the developer has done an admirable job making what was originally a PC game work on a console it can at times be a little much juggling everything through the use of a traditional control scheme. While it didn’t ruin my overall experience with the game it did make the latter part of my games a little more annoying. Perhaps one of the most noticeable is the framerate that takes a bit of hit especially as civilizations build and the map becomes busier. While it is certainly impressive how well Civilization VI has been translated over to the Nintendo Switch, it does come with a few hiccups too. The way the world reveals itself as you venture out and explore each hexagonal tile really makes the action pop on screen whether you’re playing in docked or handheld mode. I was surprised with how bright and vibrant Civilization VI’s looks were, the game sporting an almost watercolour effect. It’s this unpredictability that keeps you on your toes and has every game feeling unique from each other. You may find yourself going to battle with multiple leaders in one playthrough only to become allies with them in another. One game you may decide you want to shoot for a religious victory on a huge sprawling map while another may be very conflict heavy, your goal to conquer all the capitals with fewer turns. This is thanks to the game’s numerous options and customisation features as well as its randomly generated nature. What I absolutely love about Civilization VI is that every playthrough will yield a completely different result. While I’ve still a long ways to go before I get through the entire roster, experimenting with each is an interesting exercise that encourages you to think differently as to your approach. Cleopatra of Egypt, for example, sees bonus gold through trade routes while districts will also construct faster when placed next to a river (think the Nile). The game includes a long list of civilizations and leaders each with their own traits and abilities. It’s not about putting your focus into just one area but managing your resources and being smart with your approach. How do you think these sorts of things are paid for? You’ll need to consider trade routes, explore the world for new resources, advance your technology, work on your relationships with other territories and slowly grow your population. If like me you thought you could simply build armies and take out everyone then think again. This is not the sort of experience you’ll pick up after a few five-minute sessions here and there.Įach requires very different tactics and even then you’ll need to prepare and manage your civilization every step of the way. Even still the game is tough to get into and one that requires your full attention and focus. For newcomers like myself though, Civilization VI’s tutorial certainly helps at the very least ease you into what is a whirlwind of rules, skill trees, resources, winning conditions and systems. My first port of call was, of course, the game’s tutorial a feature that nine times out of ten I’d choose to ignore and instead just learn through playing. With the announcement of a Nintendo Switch version though it left me with little excuse not to finally take the leap and see just what I may have been missing out on all these years. That isn’t to say that I’ve never been interested, Civilization is a series I have always admired from afar, intimidated yet intrigued with each new entry. Why? It may come down to the fact I’m not much of a PC gamer, something in itself that stems from never owning a very powerful PC. I’ve never even played a single one of them.
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